![]() Go over and speak to Udom Bedford, attempt to turn in Phineas.Go over and speak to Junlei like Parvati wants, going through her dialogue then agreeing to help her out with the heat problems.Go to the Medical Bay, agree to help Ellie, then go back and talk to Jessie in the back of the medical bay, talk your way in then agree to help her.Go speak to Gladys like you are supposed to, ask her about all her different work ideas before leaving.You can get into the guard room and the medical room using this, which allows you to hack the computer for Max and get into the medical area for Jessie. Directly across from the nearby Workbench you should see a Mardet ID on a box, which lets you use that disguise.Speak to the lady in the next booth to get the bounty for the area. Speak to the guard at the front, exhaust most of his dialogue so you get some objective markers.This is Felix who is one of the potential companions, basically agree to his dialogue and then he can join you later. Stop and speak to the group of three people in your path towards the front gate, tell the guard you’ll deal with the man in red.As soon as you step foot on the Groundbreaker you ship will be impounded, this is fine you’ll get it fixed later.Before going out onto the Groundbreaker go into your room on the second floor of the ship and grab the disguise off the table.Doing so doesn’t lock you into either path at all, so you should do this for progression on both your normal playthrough and Supernova. The Groundbreaker is the first area where you can start branching out to different main factions you’ll deal with the rest of the game. ![]() Assuming that was the last thing you needed to do in the area and you had agreed to let Vicar Max come to your ship you can head there and then leave the planet to the Groundbreaker.Don’t talk him into leaving, keep him as leader of Edgewater. Return to Edgewater and speak to Reed and tell him the deserters are coming back.Go outside and speak to the others and get them to return to town. Go to the Botanical Gardens and collect the power core and speak to Adelaide.(Do this on both your normal playthrough and Supernova.) Once you’ve finished all available side quests go to the Geothermal Plant console and redirect power to Edgewater.You can enter and clear everything out and grab all the side quest items, then leave and come back after you’ve turned in all side quests. Head into the Geothermal Plant once you need to go in there for side quests, but don’t make the choice of where to send power.Complete all sidequests and clear the map out, hitting all points of interest.Speak to the other people around the Botanical Labs, getting their few sidequests.If you go into the Geothermal Plant first it can mess up the quest, so be sure to speak to her first. BEFORE GOING TO THE GEOTHERMAL PLANT go speak to Adelaide at the Botanical labs.Speak to anyone else in the area, hitting everyone in and around Edgewater making sure you pick up all side quests.Speak Vicar Max in the church to get his first quest, which will allow you to get him as a companion when you leave.Go into Edgewater into the Saltuna Plant, agree to take Parvati with you and agree to what Reed wants.For general progression ordering you should: ![]() This should be the last thing you do before you are basically ready to leave the area and progress elsewhere. In Emerald Vale you want to make sure you do everything possible before making the choice where to direct power. Other stats are for the most part up to you, but it would be advised (especially on Supernova) to gives yourself High Perception, Charm, and Temperament, then spec most of your skills towards Dialogue, Stealth, and Tech. (If you wish to not do this you can get the trophy using Arena-Time crash debuff as long as you don’t max Intelligence). This unlocks the dialogue options for you during your playthrough, and you need this to earn one of the missable trophies. When making your character the only thing you specifically might want to do if you choose is lower your Intelligence attribute to below average.
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